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 Wonder's guide to behemoth etiquette.

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Konishi
Wonderness
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Wonderness
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Wonderness


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PostSubject: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeFri Jul 02, 2010 2:47 pm

We all hate randoming right? Well trying to stay alive can be a bitch if you blow up yourself and others. Here's a few things you need to know about the rooms of Dendroid and 1st Spine.

1. The plants in Dendroid are combustible. They WILL blow up if you use a bomb, or anything fire-based. If you want to blow them up, alert your party members to your intentions.

2. 1st spine is loaded with breakable pots that house....tentacles. In order to get past them, hit a couple and get as far away from the pot as possible along the y axis. So if you hit the upper left one, go down. This way, nobody gets hurt :<. Try not to AoE the pots, it causes lag and your party members may not react as fast as you.

3. Wisps explode when they come into contact with light based AoEs. It is unconfirmed that they harm you with nen Shot, but Flash Bang can mess up a good combo. Try to avoid it k?


That's all I've got, good luck.
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Konishi

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeSat Jul 03, 2010 11:34 am

It is confirmed, wisps will reflect nen cannons, but not normal nen shots.
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TwinGemini

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeSat Jul 03, 2010 10:41 pm

Golidens, the red Dendroid varients, are combustible. If hit with a fire-based attack they will burst into flames that can damage you and mess with your combos. Avoid using such attacks if you know a Goliden is within the mob, or attack it at a range to avoid the burn. Be sure to warn your party mates if your going to burn them.

I also know that Wisps react to a Nen's Thunder Suplex if they are in close proximity. Its kinda hard to be hit by their thunder but it hurts like hell so be careful.

I heard a rumor that He'etakos and their kin are more resistent to blunt damage while they are weak to bladed weapons and magic. I have yet to confirm this for myself but I'm sure someone could test it.

In Chamber of Blood, beware of the Undead Female GBL Followers. They are the extremely fast ones of the group and will try to grab you. If they do, all other Undead GBL in the area will rush in and blow up, doing ungodly amounts of damage. This could even one-shot you if enough enemies gather. Make the Females your #1 priority when entering a new room, especially if your soloing.

Empyrean Wanderer Magney in Second Spine always attacks first with a slide, which immediatly triggers some tentacles. Once you enter his room, move the bottom to avoid the tentacles. Try to lead Magney away from all the cannons and ingrams so they don't get in the way. Try to take him out from a distance cause he loves to use BBQ, which hurts alot (must have maxed it Rolling Eyes ). From afar your main worry is of the landrunners he deploys.

Also concerning Magney, he always appears in the bottom left room on the map. He has a chance of appearing in the rooms on the left leading up to the boss room, but there is a low chance he will. It still might be worth checking them as they might yeald Fairies.

Thats all I got for now. Will add more later.
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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeSat Jul 03, 2010 11:44 pm

Thanks a bunch Twin, that's quite helpful.


In general I'd avoid using anything fire-based in any behemoth dungeon. The vine floors also explode.
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Harusame

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeMon Jul 05, 2010 9:05 am

im not sure the correct term for wisp is reflecting but instead they mimic some light based attacks but not all.

some include

flashbang
nen shot
Florae circle
lightning attacks (lightning amulet and revenge of light)

you will get hit by all of those above but im not so sure about nen shot cause i havent gotten hit by it before.

for spitfires, please dont use flash bang on wisps. its is VERY annoying.
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Konishi

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeMon Jul 05, 2010 11:35 am

Strange, I haven't had wisps counterattacking against my floraes so far,
but maybe that's DNF exclusive?
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Duodecimus

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeFri Jul 09, 2010 1:44 am

I've seen floraes and nen shots appear off of enemy wisps, but I've never seen them do anything.
No flinching, no damage, it's like they have 0 Matk and int.
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Konishi

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeFri Jul 09, 2010 11:05 am

They counter nen cannons, that I know.
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Wonderness
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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeFri Jul 09, 2010 12:44 pm

In any case, I think it's best to avoid projectile light skills. Nobody likes Wisps anyway :<
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Daidarapochi

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeSun Jul 18, 2010 10:16 pm

Not even my mother's D:
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Konishi

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PostSubject: Re: Wonder's guide to behemoth etiquette.   Wonder's guide to behemoth etiquette. Icon_minitimeSun Jul 18, 2010 10:18 pm

Summoners love wisps!
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